Overview
- PC life-sim and business management game where players run shops, cafés, and restaurants in a cat village.
- Gameplay focuses on progression through story quests, reputation, and unlockable areas.
Highlighted modules & core responsibilities
- Simulation: implement NPC schedules, day/night cycles and model customer needs and behaviours.
- Business Management & Economy: design and implement stock systems, pricing logic, upgrades and revenue flows.
- Café & Restaurant systems: develop order/serve mechanics, queue management and customer satisfaction metrics.
- Story & Progression: create quest flow, unlockable areas, reputation tracking and progression gating.
- UI & Tools: build dashboards, inventory interfaces, use ScriptableObjects, and implement save/load systems.
Technical scope & expected deliverables
- Deliver functional prototypes or polished systems for at least one key module (e.g., NPC scheduling, order/serve pipeline, or inventory/dashboard).
- Provide clean, maintainable code (preferred engine/tools implied: Unity with ScriptableObjects) and documented save/load implementation.
- Integrate systems so that simulation, business logic and UI communicate (e.g., customer satisfaction affects revenue and quest progress).
Project logistics, complexity & rewards
- Type: PFE (internship) — Duration: 4–5 months (mapped here to 4-6 months) — Complexity: ★★★★☆.
- Rewards: Certification, Revenue Share, and 6 months free access to cv.com.tn.
- Expected outcome: working game systems suitable for inclusion in the CatVillage Life project and demonstration materials for certification.
How to apply
- Apply online at the project page or contact the team directly for this PFE.