Lanterns Studios
Lanterns Studios
Tunisie

1 AI-Driven In-Editor Command Assistant for Unreal Engine PFE

Game DevelopmentMachine Learning / Artificial IntelligenceEditor Tools

Publié il y a 9 jours

Stage
⏱️4-6 mois
💼Hybride
📅Expire dans 5 jours
Cohérence LinkedIn / CV vérifiée.

Description du poste

Project Overview

  • Build an AI assistant that executes voice or text commands inside Unreal Engine to automate repetitive editor tasks.
  • The system aims to speed up rapid prototyping by enabling developers to auto-generate characters, objectives, props, and behaviors and to manipulate scenes from within the editor.

Core Features & Responsibilities

  • Implement voice and text command handling for editor actions (spawn, move, scale, group assets, etc.).
  • Create auto-generation pipelines for characters, objectives, props, and behaviors to support fast prototyping workflows.
  • Integrate scene manipulation commands to spawn, move, scale, and group assets programmatically from commands.
  • Design Editor Utility Widgets or equivalent in-editor UI to expose assistant functionality to users.

Technology Stack & Implementation Details

  • Primary engine: Unreal Engine 5 with Editor Utility Widgets and editor scripting.
  • Backend and integration: Python for tooling and glue code; integration with Speech-to-Text APIs for voice command support.
  • AI components: GPT-based models (LLMs) for parsing and mapping natural-language commands to editor actions and behaviors.
  • Deliverables expected: a working in-editor prototype/plugin, demo scenes showing automated generation and manipulation, and documentation for usage and integration.

Candidate Profile & Desired Skills

  • Familiarity with Unreal Engine 5 editor workflows and editor scripting (Blueprints, Editor Utility Widgets, and/or Python scripting inside UE).
  • Experience integrating external APIs (Speech-to-Text) and working with GPT-based models or other LLMs for command interpretation.
  • Strong problem-solving skills to translate ambiguous natural language into deterministic editor operations; experience with prototyping tools and editor plugins is a plus.

How to Apply

  • To apply, send your application referencing this project to recruitment@lanterns-studios.com .
  • Include in your email: a short CV, relevant project links or portfolio (prototype or plugin demos if available), and a brief description of relevant experience working with Unreal Editor tooling or AI integrations.