Tynass IT
Tynass IT
Tunisie

03 08 XR Art Exhibition System PFE

XR / Mixed Reality3D Modeling & VisualizationInteraction & Game Design

Publié il y a 6 mois

Stage
⏱️3-6 mois
💼Hybride
📅Expiré il y a 6 mois
Reste lisible (ATS friendly).

Description du poste

Project Overview

  • Transform any physical space into an interactive art gallery or museum using MR and VR, with primary support for Quest 3 headsets.
  • Users explore artifacts, 3D models and multimedia content; curators can customize exhibition layouts, elements and avatars to match themed shows.

Key Features (as described)

  • Immersive artifact interaction: users reveal detailed information about each piece via hand gestures and natural interactions.
  • 3D models of objects and monuments: inspect statues, coins and artifacts closely with gesture-based inspection.
  • Gamified challenges and puzzles: treasure hunts, missions and clues that encourage exploration of the exhibition.
  • Customizable exhibition content: curators can configure 3D environments, multimedia assets and avatars for personalized exhibitions.
  • Multiplayer and solo modes: visitors can explore alone or collaboratively, solving challenges together.
  • Cross-platform scalability: design supports MR, VR, AR and Web experiences to reach a wide audience.

Responsibilities / Expected Tasks

  • Implement MR/VR experiences targeting Quest 3 headsets and extend functionality to AR/Web where applicable.
  • Develop gesture-driven interactions for artifact inspection and UI navigation; implement puzzle and challenge mechanics.
  • Integrate and optimize 3D assets (statues, coins, artifacts) and multimedia content for interactive display.
  • Build curator-facing tools for customizing exhibition layout, avatars and content; ensure runtime configurability.
  • Implement multiplayer/synchronization systems so multiple visitors can interact in shared sessions.

Technical Requirements & Skills (desired)

  • Experience with XR development (Unity or Unreal), XR SDKs and Quest 3 development/optimization.
  • Proficiency in C# (Unity) or C++/BluePrints (Unreal), shader/graphics optimization and 3D asset pipelines.
  • Familiarity with hand-tracking/gesture input, networking/multiplayer frameworks, and WebXR or cross-platform tooling.
  • Ability to design gamified interactions, puzzle logic and robust curator interfaces for content customization.

How to Apply

  • Reference Project Code: 03 08 and the title "XR Art Exhibition System" in your application.
  • Send CV, portfolio and any relevant XR/Quest 3 demos or links; highlight experience with gesture interaction, 3D asset integration and multiplayer if applicable.
  • Apply by email to Contact@tynassit.com with subject: "Application: 03 08 XR Art Exhibition System PFE".
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