Tunisian Maestro Experience is a Mixed Reality (MR) project that places the user in the role of a conductor, using hand-tracking and full-body movements to direct a virtual orchestra.
The orchestral palette mixes traditional Tunisian instruments (oud, qanun, darbuka) with orchestral elements from multiple musical genres, delivered in an immersive Meta Quest 3 environment.
Key features of the experience
Gesture-Based Conducting: users control tempo, dynamics and focus through hand tracking and body gestures; the system maps gestures to musical parameters in real time.
Adaptive Music Engine: music adapts instantly to user input producing a different musical outcome each session; includes gamified scenarios such as conducting Tunisian folk symphonies and composing new arrangements.
Platform & scalability: built for Meta Quest 3 with multilingual narration and design choices that allow scaling to other cultural music traditions.
Internship responsibilities & expected tasks
Implement and refine gesture recognition and mapping pipelines to drive tempo, dynamics and focus of the virtual orchestra.
Integrate and tune the adaptive music engine so musical motifs and instrument mixes respond smoothly to user gestures and game events.
Develop interactive scenes, UI/hints for conductorial gestures, and gamified challenge flows (scoring, levels, composition mode).
Test and optimize the experience on Meta Quest 3, including performance profiling, latency reduction for hand-tracking and audio synchronization.
Technical environment & recommended skills
Typical tools and frameworks: Unity (C#) or equivalent MR engine, Meta Quest SDK / hand-tracking APIs, audio middleware (FMOD/Wwise) or in-engine audio system.
Desired skills: experience with mixed reality development, realtime audio systems, interactive music engines, UX for spatial audio, and performance optimization for standalone VR headsets.
Deliverables & learning outcomes
Deliver a working prototype on Meta Quest 3 demonstrating gesture-driven conducting, adaptive music behavior, and at least one gamified conducting challenge.
Produce documentation, user test reports, and recommendations for extending the experience to additional cultural repertoires.
How to apply
To apply, send your CV, portfolio or GitHub links and a brief cover note referencing this project to Contact@tynassit.com.
Include examples of previous MR/VR projects, audio or interactive music work, and any experience with Meta Quest/hand-tracking in your application.