Tynass IT
Tynass IT
Tunisie

01 06 Tunisian Maestro Experience in Mixed Reality PFE

XR / Mixed RealityAudio EngineeringHuman-Computer Interaction

Publié il y a 6 mois

Stage
⏱️3 mois
💼Hybride
📅Expiré il y a 6 mois
Reste lisible (ATS friendly).

Description du poste

Project overview

  • Tunisian Maestro Experience is a Mixed Reality (MR) project that places the user in the role of a conductor, using hand-tracking and full-body movements to direct a virtual orchestra.
  • The orchestral palette mixes traditional Tunisian instruments (oud, qanun, darbuka) with orchestral elements from multiple musical genres, delivered in an immersive Meta Quest 3 environment.

Key features of the experience

  • Gesture-Based Conducting: users control tempo, dynamics and focus through hand tracking and body gestures; the system maps gestures to musical parameters in real time.
  • Adaptive Music Engine: music adapts instantly to user input producing a different musical outcome each session; includes gamified scenarios such as conducting Tunisian folk symphonies and composing new arrangements.
  • Platform & scalability: built for Meta Quest 3 with multilingual narration and design choices that allow scaling to other cultural music traditions.

Internship responsibilities & expected tasks

  • Implement and refine gesture recognition and mapping pipelines to drive tempo, dynamics and focus of the virtual orchestra.
  • Integrate and tune the adaptive music engine so musical motifs and instrument mixes respond smoothly to user gestures and game events.
  • Develop interactive scenes, UI/hints for conductorial gestures, and gamified challenge flows (scoring, levels, composition mode).
  • Test and optimize the experience on Meta Quest 3, including performance profiling, latency reduction for hand-tracking and audio synchronization.

Technical environment & recommended skills

  • Typical tools and frameworks: Unity (C#) or equivalent MR engine, Meta Quest SDK / hand-tracking APIs, audio middleware (FMOD/Wwise) or in-engine audio system.
  • Desired skills: experience with mixed reality development, realtime audio systems, interactive music engines, UX for spatial audio, and performance optimization for standalone VR headsets.

Deliverables & learning outcomes

  • Deliver a working prototype on Meta Quest 3 demonstrating gesture-driven conducting, adaptive music behavior, and at least one gamified conducting challenge.
  • Produce documentation, user test reports, and recommendations for extending the experience to additional cultural repertoires.

How to apply

  • To apply, send your CV, portfolio or GitHub links and a brief cover note referencing this project to Contact@tynassit.com.
  • Include examples of previous MR/VR projects, audio or interactive music work, and any experience with Meta Quest/hand-tracking in your application.